OPTION 2:
3 Duels with a single deck (Siding allowed)
Gravekeeper vs. Allure
Duel: 0/18 (6 per win)
Took all 3 by a great margin.
Deck Count: 5/5 (+5 for 40-42, +3 for 43-44, +0 for 45+)
Claimed 41 cards.
Skill: 16/30 (10 per Duel)
Could have done better. The deck seemed fun but very ineffective. Most of the cards worked well together but just lacked the consistency that the deck really needed. Very few points where control shifted in his favor.
Siding: 0/10
Didn't seem to side. Subject to change atm; I don't know any better.
General mistakes: 6/15 (-3 for each)
- Tried attacking with Spell Striker even though Safe Zone was equipped.
- Flipper using its effect after destroyed by a MONSTER effect when it can only work with SPELL/TRAP effects (Pretty sure it's like this), and missed it with Dark Hole.
- A couple other card effect things that he forgot.
Creativity: 16/18
Allure decks aren't used that much and there were a few cards that I had even forgotten existed. Seemed more like a fun deck than a competitive deck. Recycled a few plays.
Sportsmanship: 4/4
Said gl hf, communicated alright, didn't concede until it was over.
Total: 47/100
Welcome to Kirin Bronze! You've got a bit more to go when it comes to making the deck consistent, but it isn't that far off. All you have to do is focus more towards a specific strategy to make Allure work than just using all of them at once. Siding is also a big thing that you might have to get used to. One more thing: Try to focus on the duel more and read card effects carefully.
0-65 Kirin Bronze
66-85 Zwei Silver
86-100 Proto Gold
3 Duels with a single deck (Siding allowed)
Gravekeeper vs. Allure
Duel: 0/18 (6 per win)
Took all 3 by a great margin.
Deck Count: 5/5 (+5 for 40-42, +3 for 43-44, +0 for 45+)
Claimed 41 cards.
Skill: 16/30 (10 per Duel)
Could have done better. The deck seemed fun but very ineffective. Most of the cards worked well together but just lacked the consistency that the deck really needed. Very few points where control shifted in his favor.
Siding: 0/10
Didn't seem to side. Subject to change atm; I don't know any better.
General mistakes: 6/15 (-3 for each)
- Tried attacking with Spell Striker even though Safe Zone was equipped.
- Flipper using its effect after destroyed by a MONSTER effect when it can only work with SPELL/TRAP effects (Pretty sure it's like this), and missed it with Dark Hole.
- A couple other card effect things that he forgot.
Creativity: 16/18
Allure decks aren't used that much and there were a few cards that I had even forgotten existed. Seemed more like a fun deck than a competitive deck. Recycled a few plays.
Sportsmanship: 4/4
Said gl hf, communicated alright, didn't concede until it was over.
Total: 47/100
Welcome to Kirin Bronze! You've got a bit more to go when it comes to making the deck consistent, but it isn't that far off. All you have to do is focus more towards a specific strategy to make Allure work than just using all of them at once. Siding is also a big thing that you might have to get used to. One more thing: Try to focus on the duel more and read card effects carefully.
0-65 Kirin Bronze
66-85 Zwei Silver
86-100 Proto Gold
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